8.2.3. How to Write State Machines
This section demonstrates how state machines are implemented within the foxBMS 2 project. A simple, but fully functional, real-world implementation of this can be found in the debug AFE driver (see Debug Default).
8.2.3.1. The Example
This example implements a simple state machine with the following states:
Uninitialized
Initialization
Running
Error
An error in this example is an unrecoverable error. This gives the state flow diagram in Fig. 8.1.
The state Initialization consists of three substates, which are processed sequentially:
I0: The first initialization substate
I1: The second initialization substates
Iexit: The last initialization substate (e.g., for some cleanup)
The state Running consists of three substate which are run in an endless loop in the following order:
R0: The first running substate
R1: The second running substate
R2: The third running substate
In any of the states Initialization and Running and any of the substates errors can occur. If this is the case, the state machine transitions from the substate to the state Error. The full state machine graph is shown in Fig. 8.2 and in a simplified way in Fig. 8.3:
8.2.3.2. Implementing the State Machine
The following describes the idea behind the state machine pattern and how it is implemented for the described example.
This how to is written in a top-down approach, starting for an abstract state machine interface to more detailed implementations of subfunctions. This makes the global understanding simpler. But this also means, that functions are used and only explained at a later point in the text.
Note
In this example, the module prefix will be EG
. Sometimes in this how to
it will a appropriate to use a variable reference for the module prefix.
In that case {MODULE_PREFIX}
is used.
Note
In running text functions always use parentheses with no argument or three
dots (...
) to indicate that a function is referred to. Code examples of
course always implement the full and correct function or function call.
Below two simple examples are shown:
The function
void noArguments()
is referred to bynoArguments()
.The function
uint8_t addTwoNumbers(uint8_t a, uint8_t b)
is referred to byaddTwoNumbers()
.
8.2.3.2.1. Basics
All states MUST be put into an enum describing the states. There are four
states in the example (Uninitialized, Initialization,
Running, Error) plus the boilerplate of the state machine (a
dummy state called Dummy
and a state indicating that the state machine has
never run called Has_never_run
). The enum entries MUST use
FSM_STATE
as infix after the module prefix. Taking all these rules into
account, the enum for the states used in this example looks like this:
1 typedef enum {
2 EG_FSM_STATE_DUMMY, /*!< dummy state - always the first state */
3 EG_FSM_STATE_HAS_NEVER_RUN, /*!< never run state - always the second state */
4 EG_FSM_STATE_UNINITIALIZED, /*!< uninitialized state */
5 EG_FSM_STATE_INITIALIZATION, /*!< initializing the state machine */
6 EG_FSM_STATE_RUNNING, /*!< operational mode of the state machine */
7 EG_FSM_STATE_ERROR, /*!< state for error processing */
8 } EG_FSM_STATES_e;
A similar pattern has to be applied for the substates. For the boilerplate, a
dummy substate called Dummy
(as in the state) and an additional substate
called Entry
have to be defined. The enum entries MUST use
FSM_SUBSTATE
as infix after the module prefix. Taking all these rules into
account, the enum for the substates used in this example looks like this:
1 typedef enum {
2 EG_FSM_SUBSTATE_DUMMY, /*!< dummy state - always the first substate */
3 EG_FSM_SUBSTATE_ENTRY, /*!< entry state - always the second substate */
4 EG_FSM_SUBSTATE_INITIALIZATION_0, /*!< fist initialization substate */
5 EG_FSM_SUBSTATE_INITIALIZATION_1, /*!< second initialization substate */
6 EG_FSM_SUBSTATE_INITIALIZATION_EXIT, /*!< last initialization substate */
7 EG_FSM_SUBSTATE_RUNNING_0, /*!< fist running substate */
8 EG_FSM_SUBSTATE_RUNNING_1, /*!< second running substate */
9 EG_FSM_SUBSTATE_RUNNING_2, /*!< third running substate */
10 } EG_FSM_SUBSTATES_e;
A struct named {MODULE_PREFIX}_STATE_s
contains the general state of the
state machine, with variables like currentState
and previousState
. In
this example this struct is named EG_STATE_s
.
This struct is typically extended by an additional struct that holds relevant
information or data (EG_INFORMATION_s information
). In a real application
these are usually pointers to some database entries required (see
Debug Default) or variables used within the module. In this example it
is just a struct holding three values.
1 typedef struct {
2 uint16_t timer; /*!< timer of the state */
3 uint8_t triggerEntry; /*!< trigger entry of the state */
4 EG_FSM_STATES_e nextState; /*!< next state of the FSM */
5 EG_FSM_STATES_e currentState; /*!< current state of the FSM */
6 EG_FSM_STATES_e previousState; /*!< previous state of the FSM */
7 EG_FSM_SUBSTATES_e nextSubstate; /*!< next substate of the FSM */
8 EG_FSM_SUBSTATES_e currentSubstate; /*!< current substate of the FSM */
9 EG_FSM_SUBSTATES_e previousSubstate; /*!< previous substate of the FSM */
10 EG_INFORMATION_s information; /*!< Some information to be stored */
11 } EG_STATE_s;
With these lines of code, all types needed for the state machine are defined. The next step is the implementation of the state machine.
The first thing to do is to declare a variable for the state machine state
1 extern EG_STATE_s eg_state;
and initialize it as shown in Listing 8.23. The
members of the struct related to the state (previousState
, currentState
and nextState
) MUST be initialized with
EG_FSM_STATE_HAS_NEVER_RUN
to indicate that the state machine has not run
yet. The members of the struct related to the substate (previousSubstate
,
currentSubstate
and nextSubstate
) MUST be initialized with the
dummy state EG_FSM_SUBSTATE_DUMMY
. The information struct can be anything
that is required by the application.
1 EG_STATE_s eg_state = {
2 .timer = 0,
3 .triggerEntry = 0,
4 .nextState = EG_FSM_STATE_HAS_NEVER_RUN,
5 .currentState = EG_FSM_STATE_HAS_NEVER_RUN,
6 .previousState = EG_FSM_STATE_HAS_NEVER_RUN,
7 .nextSubstate = EG_FSM_SUBSTATE_DUMMY,
8 .currentSubstate = EG_FSM_SUBSTATE_DUMMY,
9 .previousSubstate = EG_FSM_SUBSTATE_DUMMY,
10 .information.r0 = 0,
11 .information.r1 = 0,
12 .information.r2 = 0,
13 };
A state machine always consists of a periodic trigger function. The trigger
function gets the state variable introduced above (eg_state
in this
example) as parameter. The trigger function MUST use Trigger
as
function name infix. This example uses EG_Trigger()
. If needed, the name
can be extended (e.g., EG_TriggerAfe()
).
1 extern EG_Trigger(EG_STATE_s *pEgState)
The trigger function is then called somewhere in the application with
EG_Trigger(&eg_state);
The trigger function is always implemented as shown in
Listing 8.25 where EG_RunStateMachine()
is the actual state machine implementation. The base name of the function
MUST be {MODULE_PREFIX}_RunStateMachine
. The implementation of
EG_CheckMultipleCalls()
can be taken directly from the
example code. The detailed explanation of this function is found later in the
text in Section 8.2.3.3.1.
It is often necessary to wait a definite amount of time. This can be the case
for example when the state machine waits for a measurement to be finished
before continuing. Waiting is implemented via the variable timer
which
is a member of the state variable. It must be decremented one time every time
the trigger function is called. Two cases can happen:
If it has the value zero, it stays at zero and the content of the state machine is processed further.
If is has a non-zero value, it is decremented and the trigger function exits without processing the state machine.
To wait a definite amount of time, the time
variable must only be assigned
a non-zero value. The time to wait will depend on the periodicity with which
the state machine is processed via the trigger function. If timer
is set
to N
and the trigger function is called with a period T
, the wait time
before the state machine is processed further will be N*T
.
1 extern STD_RETURN_TYPE_e EG_Trigger(EG_STATE_s *pEgState) {
2 FAS_ASSERT(pEgState != NULL_PTR);
3 bool earlyExit = false;
4 STD_RETURN_TYPE_e returnValue = STD_OK;
5
6 /* Check re-entrance of function */
7 if (EG_MULTIPLE_CALLS_YES == EG_CheckMultipleCalls(pEgState)) {
8 returnValue = STD_NOT_OK;
9 earlyExit = true;
10 }
11
12 if (earlyExit == false) {
13 if (pEgState->timer > 0u) {
14 if ((--pEgState->timer) > 0u) {
15 pEgState->triggerEntry--;
16 returnValue = STD_OK;
17 earlyExit = true;
18 }
19 }
20 }
21
22 if (earlyExit == false) {
23 EG_RunStateMachine(pEgState);
24 pEgState->triggerEntry--;
25 }
26 return returnValue;
27 }
As stated above the actual state machine is processed by
EG_RunStateMachine()
.
EG_RunStateMachine()
must process all states,
except for the dummy state (EG_FSM_STATE_DUMMY
). A condensed version of
the state machine runner function looks like this:
1 static STD_RETURN_TYPE_e EG_RunStateMachine(EG_STATE_s *pEgState) {
2 STD_RETURN_TYPE_e ranStateMachine = STD_OK;
3 EG_FSM_STATES_e nextState = EG_FSM_STATE_DUMMY;
4 switch (pEgState->currentState) {
5 /********************************************** STATE: HAS NEVER RUN */
6 case EG_FSM_STATE_HAS_NEVER_RUN:
7 /* code goes here */
8 break;
9
10 /********************************************** STATE: UNINITIALIZED */
11 case EG_FSM_STATE_UNINITIALIZED:
12 /* code goes here */
13 break;
14
15 /********************************************* STATE: INITIALIZATION */
16 case EG_FSM_STATE_INITIALIZATION:
17 /* code goes here */
18 break;
19
20 /**************************************************** STATE: RUNNING */
21 case EG_FSM_STATE_RUNNING:
22 /* code goes here */
23 break;
24 /****************************************************** STATE: ERROR */
25 case EG_FSM_STATE_ERROR:
26 /* code goes here */
27 break;
28
29 /**************************************************** STATE: DEFAULT */
30 default:
31 /* all cases must be processed, trap if unknown state arrives */
32 FAS_ASSERT(FAS_TRAP);
33 break;
34 }
35
36 return ranStateMachine;
37 }
It can now be seen why the EG_FSM_STATE_DUMMY
state must never be processed
by the state machine: If a function irregularly sets the state to
EG_FSM_STATE_DUMMY
, the state machine will switch to the default case and
the FAS_ASSERT()
function will stop this undefined behavior.
8.2.3.2.2. Description of the Implementation of All Cases
At next the implementations of all cases are explained in detail.
8.2.3.2.2.1. EG_FSM_STATE_HAS_NEVER_RUN
If the state machine has never run, it needs to be transferred to known state,
the uninitialized state (EG_FSM_STATE_UNINITIALIZED
).
Note
This section uses the function EG_SetState()
. The detailed
explanation of EG_SetState()
is found later in the text in
Section 8.2.3.3.2.
1 switch (pEgState->currentState) {
2 /********************************************** STATE: HAS NEVER RUN */
3 case EG_FSM_STATE_HAS_NEVER_RUN:
4 /* Nothing to do, just transfer */
5 EG_SetState(pEgState, EG_FSM_STATE_UNINITIALIZED, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
6 break;
7 /* ... */
8 }
8.2.3.2.2.2. EG_FSM_STATE_UNINITIALIZED
This is the first state that is present in the state machine example. In
the example there is nothing to do in the state Uninitialized. For most
applications this will also be the case. However, if needed an application can
implement some behavior in this state before transferring to the state
Initialization (EG_FSM_STATE_INITIALIZATION
):
1 switch (pEgState->currentState) {
2 /* ... */
3 /********************************************** STATE: UNINITIALIZED */
4 case EG_FSM_STATE_UNINITIALIZED:
5 /* Nothing to do, just transfer */
6 EG_SetState(pEgState, EG_FSM_STATE_INITIALIZATION, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
7 break;
8 /* ... */
9 }
8.2.3.2.2.3. EG_FSM_STATE_INITIALIZATION
The example showed, that the state Initialization consists of three substates. Putting all code for all substates directly into the state Initialization would cause bad readability and bad maintainability. Therefore all details of what happens in the state are implemented in state processing functions. Description of the Implementation of State Processing Functions explains what state processing functions are and how they work. For now it is sufficient to know that state processing functions need to exist.
If an error occurs in any of the substates of the state Initialization
the state machine needs to transfer to the state Error. The transitions
based on the states and substates would not be clearly visible in such a
implementation.
Therefore this logic is transferred into a state processing function
EG_ProcessInitializationState()
. State processing functions MUST use
the naming pattern {MODULE_PREFIX}_Process{StateName}State
where
{StateName}
is the state to be processed, e.g., for the
state Initialization {StateName}
needs to be replaced by
Initialization
.
The state processing function (in this example
EG_ProcessInitializationState()
) returns the state the state machine has
to transition to.
Generally three cases can happen:
the state machine stays in the current state,
the state machine transitions to another state or
something went wrong and the state machine must process the error.
To reflect this, an if-else
structure is used. The first if
always
processes the current case, i.e. staying in the current state. The final
else
always processes the case if something unforeseen went wrong and
performs an assertion. Between the if
and else
all else if
implement the state transitions to other states. For this example this
translates into the following code:
1 switch (pEgState->currentState) {
2 /* ... */
3 /********************************************* STATE: INITIALIZATION */
4 case EG_FSM_STATE_INITIALIZATION:
5 nextState = EG_ProcessInitializationState(pEgState);
6 if (nextState == EG_FSM_STATE_INITIALIZATION) {
7 /* staying in state, processed by substate function */
8 } else if (nextState == EG_FSM_STATE_ERROR) {
9 EG_SetState(pEgState, EG_FSM_STATE_ERROR, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
10 } else if (nextState == EG_FSM_STATE_RUNNING) {
11 EG_SetState(pEgState, EG_FSM_STATE_RUNNING, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
12 } else {
13 FAS_ASSERT(FAS_TRAP); /* Something went wrong */
14 }
15 break;
16 /* ... */
17 }
8.2.3.2.2.4. EG_FSM_STATE_RUNNING
After a successful initialization the state machine transfers into the
operational mode. As described above, the state machine stays in that state
until an error occurs. This state is also processed by the state function
EG_ProcessRunningState()
as it has more than one option to transfer to
(either staying in the state or going to an error state).
1 switch (pEgState->currentState) {
2 /* ... */
3 /**************************************************** STATE: RUNNING */
4 case EG_FSM_STATE_RUNNING:
5 nextState = EG_ProcessRunningState(pEgState);
6 if (nextState == EG_FSM_STATE_RUNNING) {
7 /* staying in state, processed by state function */
8 } else if (nextState == EG_FSM_STATE_ERROR) {
9 EG_SetState(pEgState, EG_FSM_STATE_ERROR, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
10 } else {
11 FAS_ASSERT(FAS_TRAP); /* Something went wrong */
12 }
13 break;
14 /* ... */
15 }
8.2.3.2.2.5. EG_FSM_STATE_ERROR
This state processes the error case. Errors can be recoverable, but in this example, for the sake of simplicity, they are not.
1 switch (pEgState->currentState) {
2 /* ... */
3 /****************************************************** STATE: ERROR */
4 case EG_FSM_STATE_ERROR:
5 /* implement error processing here or trap */
6 break;
7 /* ... */
8 }
In many cases an error is recoverable. Such a situation is described in Extended Example With Recoverable Error
8.2.3.2.2.6. default
This case makes sure that all states are correctly processed and the dummy
state (EG_FSM_STATE_DUMMY
) is not used. If this is not the case then
this function traps.
1 switch (pEgState->currentState) {
2 /* ... */
3 /**************************************************** STATE: DEFAULT */
4 default:
5 /* all cases must be processed, trap if unknown state arrives */
6 FAS_ASSERT(FAS_TRAP);
7 break;
8 }
8.2.3.2.2.7. EG_FSM_STATE_DUMMY
As already stated in default processing the EG_FSM_STATE_DUMMY
state is not required. The following describes the purpose of this pseudo
state. There are two reasons one additional state is needed.
The first reason is that EG_SetState()
and EG_SetSubstate()
needed some state to set the nextState
and nextSubstate
members
of the struct to some valid value after the nextState
is transferred to
currentState
and currentSubstate
member. This must be some value that
is not a real state the state machine could transfer to, but something to
indicate that nextState
and nextSubstate
were cleared.
EG_FSM_STATE_DUMMY
is used for that purpose.
The second reason comes from the initialization of variables in C.
All uninitialized struct variables are initialized with zero, therefore for
this example also eg_state
, which is the state variable of this state
machine.
This is guaranteed by the C99 standard. For details see ISO C99 Standard
6.7.8.21 (Language/Declarations/Initialization/21).
State variables store all states. These states are defined by an enum. This was described in Basics. The first entry in an unnumbered enum has the value zero. Not fully explicitly initializing the state variable would implicitly initialize it with zero.
1 EG_STATE_s eg_state;
2 /* equals to: EG_STATE_s eg_state = {0}; */
In order to prevent not thinking about the initialization of the state
members, the first state is the second enum entry (in this example
EG_FSM_STATE_HAS_NEVER_RUN
).
This equals integer value 1, not 0. This forces the developer to think
about initialization and think how the state variable (here eg_state
) needs
to be initialized. In combination with the implementation pattern of the
EG_RunStateMachine()
the state machine only starts if the initialization
is correctly done.
8.2.3.2.3. Description of the Implementation of State Processing Functions
Functions that process a specific state are referred to as state processing functions.
State processing functions MUST use
the naming pattern {MODULE_PREFIX}_Process{StateName}State
where
StateName
is the state to be processed, e.g., for the state
Initialization StateName
needs to be replaced by
Initialization
.
State processing functions always return the next state to transition to. A
variable called nextState
MUST be defined locally in such functions.
This variable MUST always be initialized with the state this state
processing function implements.
Generally the nextState
variables definition follows the following pattern
EG_FSM_STATES_e nextState = EG_FSM_STATE_{SOME_STATE}
where {SOME_STATE}
needs to be replaced with the state this function is processing. For example,
as the function EG_ProcessInitializationState()
process the state
Initialization the correct state to initialize nextState
with is
EG_FSM_STATE_INITIALIZATION
. The example in
Listing 8.34 shows this more detailed for
EG_ProcessInitializationState()
:
1 static EG_FSM_STATES_e EG_ProcessInitializationState(EG_STATE_s *pEgState) {
2 EG_FSM_STATES_e nextState = EG_FSM_STATE_INITIALIZATION; /* default behavior: stay in state */
3 /* code */
4 return nextState;
5 }
At next the state processing functions EG_ProcessInitializationState()
and EG_ProcessRunningState()
are explained.
8.2.3.2.3.1. EG_ProcessInitializationState()
Note
This section uses the function EG_SetSubstate()
. The detailed
explanation of EG_SetSubstate()
is found later in the text in
Section 8.2.3.3.3.
The initialization state has three substates (I0, I1, Iexit) that are run sequentially. The Entry substate (from the enums boilerplate) just transfers the state machine in the first initialization substate I0. There is no error handling required and code reads as simple as follows:
1 static EG_FSM_STATES_e EG_ProcessInitializationState(EG_STATE_s *pEgState) {
2 EG_FSM_STATES_e nextState = EG_FSM_STATE_INITIALIZATION; /* default behavior: stay in state */
3 switch (pEgState->currentSubstate) {
4 case EG_FSM_SUBSTATE_ENTRY:
5 /* Nothing to do, just transfer to next substate */
6 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_INITIALIZATION_0, EG_FSM_SHORT_TIME);
7 break;
8 /* ... */
9 }
10 }
In the first substate I0 some work needs to be done
(hypothetically for this example). This work is implemented in a function
EG_SomeInitializationFunction0()
that returns either true
(if
successful) or false
(if unsuccessful). If it was unsuccessful, the
substate I0 failed and the state machine needs to
transfer into the state Error. If this substate was successful the
Initialization state should precede with the second substate
I1. The code below shows the implementation.
1 static EG_FSM_STATES_e EG_ProcessInitializationState(EG_STATE_s *pEgState) {
2 EG_FSM_STATES_e nextState = EG_FSM_STATE_INITIALIZATION; /* default behavior: stay in state */
3 switch (pEgState->currentSubstate) {
4 /* ... */
5 case EG_FSM_SUBSTATE_INITIALIZATION_0:
6 if (EG_SomeInitializationFunction0() == true) {
7 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_INITIALIZATION_1, EG_FSM_SHORT_TIME);
8 } else {
9 /* Something might go wrong, so transition to error state */
10 nextState = EG_FSM_STATE_ERROR;
11 }
12 break;
13 /* ... */
14 }
15 }
Transferring from initialization substate I1 to
initialization substate Iexit works similar, therefore
this implementation is left out. At next the transition from the initialization
substate Iexit into the next state, the first running
substate R0, is shown. The function
EG_SomeInitializationFunctionExit()
behaves the same way
EG_SomeInitializationFunction0()
above does. This leads to the following
implementation:
1 static EG_FSM_STATES_e EG_ProcessInitializationState(EG_STATE_s *pEgState) {
2 EG_FSM_STATES_e nextState = EG_FSM_STATE_INITIALIZATION; /* default behavior: stay in state */
3 switch (pEgState->currentSubstate) {
4 /* ... */
5 case EG_FSM_SUBSTATE_INITIALIZATION_EXIT:
6 if (EG_SomeInitializationFunctionExit() == true) {
7 /* Initialization was successful, so transition to running state */
8 nextState = EG_FSM_STATE_RUNNING;
9 } else {
10 /* Something might go wrong, so transition to error state */
11 nextState = EG_FSM_STATE_ERROR;
12 }
13 break;
14 /* ... */
15
16 }
17 }
The default
case is implemented to assert on illegal substates:
1 static EG_FSM_STATES_e EG_ProcessInitializationState(EG_STATE_s *pEgState) {
2 EG_FSM_STATES_e nextState = EG_FSM_STATE_INITIALIZATION; /* default behavior: stay in state */
3 switch (pEgState->currentSubstate) {
4 /* ... */
5 default:
6 FAS_ASSERT(FAS_TRAP);
7 break; /* LCOV_EXCL_LINE */
8 }
9 }
8.2.3.2.3.2. EG_ProcessRunningState()
The state Running consists of three substates that are looped in order ( R0, R1, R2, R0, R1, R2, R0, …) as long as no error occurs. If an error occurs in any Running state’s substates the next state is the state Error.
In all of the Running state’s substates some work needs to be done
(again, hypothetically for this example). This work is implemented in the
functions
EG_SomeRunningFunction0()
for substate R0,
EG_SomeRunningFunction1()
for substate R1 and
EG_SomeRunningFunction2()
for substate R2
that return either true
(if successful) or false
(if unsuccessful).
If it was unsuccessful, the respective next state is the state Error.
If it was successful, the respective next substate will be run. The
implementation is shown below:
1 static EG_FSM_STATES_e EG_ProcessRunningState(EG_STATE_s *pEgState) {
2 EG_FSM_STATES_e nextState = EG_FSM_STATE_RUNNING; /* default behavior: stay in state */
3 switch (pEgState->currentSubstate) {
4 case EG_FSM_SUBSTATE_ENTRY:
5 /* Nothing to do, just transfer to next substate */
6 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_0, EG_FSM_SHORT_TIME);
7 break;
8
9 case EG_FSM_SUBSTATE_RUNNING_0:
10 if (EG_SomeRunningFunction0() == true) {
11 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_1, EG_FSM_SHORT_TIME);
12 } else {
13 /* Something might go wrong, so transition to error state */
14 nextState = EG_FSM_STATE_ERROR;
15 }
16 break;
17
18 case EG_FSM_SUBSTATE_RUNNING_1:
19 if (EG_SomeRunningFunction1() == true) {
20 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_2, EG_FSM_SHORT_TIME);
21 } else {
22 /* Something might go wrong, so transition to error state */
23 nextState = EG_FSM_STATE_ERROR;
24 }
25 break;
26
27 case EG_FSM_SUBSTATE_RUNNING_2:
28 if (EG_SomeRunningFunction2() == true) {
29 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_0, EG_FSM_SHORT_TIME);
30 } else {
31 /* Something might go wrong, so transition to error state */
32 nextState = EG_FSM_STATE_ERROR;
33 }
34 break;
35
36 default:
37 FAS_ASSERT(FAS_TRAP);
38 break; /* LCOV_EXCL_LINE */
39 }
40 return nextState;
41 }
8.2.3.3. Generic Functions Used in the State Machine
The following functions (EG_CheckMultipleCalls
, EG_SetState
,
EG_SetSubstate
) are needed for all state machines.
8.2.3.3.1. EG_CheckMultipleCalls()
The state machine trigger function (here EG_Trigger
) MUST only be
called time or event triggered and MUST NOT be called multiple times (no
reentrance).
EG_CheckMultipleCalls()
checks based on triggerEntry
if the function
is called only one time. The triggerEntry
variable must be incremented once
in each call of this function. It must be decremented once in every call of the
trigger function, no matter what the trigger function does (this means even if
the timer has not elapsed).
8.2.3.3.2. EG_SetState()
This function sets the next state. The following steps are performed:
setting the idle time of a state and
setting the state and substate.
Function behavior:
If neither, the state or substate have changed, there is no action to be taken.
If the state has changed, the state and the substate need to change. The
state is set to the next state and the substate is set to the entry state
for substates (EG_FSM_SUBSTATE_ENTRY
). After that the nextState
and
nextSubstate
of state and substate can be cleared (set to
EG_FSM_STATE_DUMMY
and EG_FSM_SUBSTATE_DUMMY
respectively).
If the state has not changed, and only the substate has, the next substate
is set by EG_SetSubstate()
.
This implementation requires that every state has a defined entry for all states and all states need to implement that entry. This also ensure no state transitions from e.g.
State A
andthird substate
intoState C
andsecond substate
are made, but a strict chain needs to be followed:
State A
andthird substate
intoState C
andfirst substate
(EG_FSM_SUBSTATE_ENTRY
) intoState C
andsecond substate
.
What if there is no substate in a case?: There might be states that do not
need substate, even this example has three states with no substates (
EG_FSM_STATE_HAS_NEVER_RUN
, EG_FSM_STATE_UNINITIALIZED
and
EG_FSM_STATE_ERROR
). In this case just the transition(s) in the next
state(s) need to be implemented and no state processing function needs to be
implemented. Therefore setting the substate implicitly by using the
EG_SetState
is fine, as the substate is ignored in that case and it
is correctly set to entry (EG_FSM_SUBSTATE_ENTRY
) for the next case, whether
this state implements substates or not.
8.2.3.3.3. EG_SetSubstate()
This function only sets the substate.
When currentSubstate
is set to the next substate, the nextSubstate
can
be cleared. This is done by setting it to the dummy substate
(EG_FSM_SUBSTATE_DUMMY
).
8.2.3.4. Extended Example With Recoverable Error
There are cases where an error during the processing of the state machine can occur and there are strategies to recover from them. The example from Fig. 8.1 is extended as follows:
To implement this behavior, the error case needs to be changed to something
like shown in Listing 8.40. There is a state function
EG_ProcessErrorState()
to process the error case and there might be an option
to re-initialize the state machine based on the type of error.
1 switch (pEgState->currentState) {
2 /* ... */
3 /****************************************************** STATE: ERROR */
4 case EG_FSM_STATE_ERROR:
5 nextState = EG_ProcessErrorState(pEgState);
6 if (nextState == EG_FSM_STATE_ERROR) {
7 /* staying in error state, processed by state function */
8 } else if (nextState == EG_FSM_STATE_UNINITIALIZED) {
9 EG_SetState(pEgState, EG_FSM_STATE_UNINITIALIZED, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
10 } else {
11 FAS_ASSERT(FAS_TRAP); /* Something went wrong */
12 }
13 break;
14 /* ... */
15 }
8.2.3.5. Full Example Code
The full implementation of this state machine is found in Listing 8.41 and Listing 8.42.
1/**
2 *
3 * @copyright © 2010 - 2023, Fraunhofer-Gesellschaft zur Foerderung der angewandten Forschung e.V.
4 * All rights reserved.
5 *
6 * SPDX-License-Identifier: BSD-3-Clause
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are met:
10 *
11 * 1. Redistributions of source code must retain the above copyright notice, this
12 * list of conditions and the following disclaimer.
13 *
14 * 2. Redistributions in binary form must reproduce the above copyright notice,
15 * this list of conditions and the following disclaimer in the documentation
16 * and/or other materials provided with the distribution.
17 *
18 * 3. Neither the name of the copyright holder nor the names of its
19 * contributors may be used to endorse or promote products derived from
20 * this software without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
23 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
25 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
28 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
29 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
30 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 *
33 * We kindly request you to use one or more of the following phrases to refer to
34 * foxBMS in your hardware, software, documentation or advertising materials:
35 *
36 * - ″This product uses parts of foxBMS®″
37 * - ″This product includes parts of foxBMS®″
38 * - ″This product is derived from foxBMS®″
39 *
40 */
41
42/**
43 * @file state-machine.h
44 * @author foxBMS Team
45 * @date 2020-10-29 (date of creation)
46 * @updated 2023-02-03 (date of last update)
47 * @version v1.5.0
48 * @ingroup STATE_MACHINE
49 * @prefix EG
50 *
51 * @brief Header file of some software
52 *
53 */
54
55#ifndef FOXBMS__STATE_MACHINE_H_
56#define FOXBMS__STATE_MACHINE_H_
57
58/*========== Includes =======================================================*/
59#include "fstd_types.h"
60
61#include <stdint.h>
62
63/*========== Macros and Definitions =========================================*/
64/** States of the state machine */
65typedef enum {
66 EG_FSM_STATE_DUMMY, /*!< dummy state - always the first state */
67 EG_FSM_STATE_HAS_NEVER_RUN, /*!< never run state - always the second state */
68 EG_FSM_STATE_UNINITIALIZED, /*!< uninitialized state */
69 EG_FSM_STATE_INITIALIZATION, /*!< initializing the state machine */
70 EG_FSM_STATE_RUNNING, /*!< operational mode of the state machine */
71 EG_FSM_STATE_ERROR, /*!< state for error processing */
72} EG_FSM_STATES_e;
73
74/** Substates of the state machine */
75typedef enum {
76 EG_FSM_SUBSTATE_DUMMY, /*!< dummy state - always the first substate */
77 EG_FSM_SUBSTATE_ENTRY, /*!< entry state - always the second substate */
78 EG_FSM_SUBSTATE_INITIALIZATION_0, /*!< fist initialization substate */
79 EG_FSM_SUBSTATE_INITIALIZATION_1, /*!< second initialization substate */
80 EG_FSM_SUBSTATE_INITIALIZATION_EXIT, /*!< last initialization substate */
81 EG_FSM_SUBSTATE_RUNNING_0, /*!< fist running substate */
82 EG_FSM_SUBSTATE_RUNNING_1, /*!< second running substate */
83 EG_FSM_SUBSTATE_RUNNING_2, /*!< third running substate */
84} EG_FSM_SUBSTATES_e;
85
86/** some struct with some information */
87typedef struct {
88 uint8_t r0; /*!< some info 0 */
89 uint8_t r1; /*!< some info 1 */
90 uint8_t r2; /*!< some info 2 */
91} EG_INFORMATION_s;
92
93/** This struct describes the state of the monitoring instance */
94typedef struct {
95 uint16_t timer; /*!< timer of the state */
96 uint8_t triggerEntry; /*!< trigger entry of the state */
97 EG_FSM_STATES_e nextState; /*!< next state of the FSM */
98 EG_FSM_STATES_e currentState; /*!< current state of the FSM */
99 EG_FSM_STATES_e previousState; /*!< previous state of the FSM */
100 EG_FSM_SUBSTATES_e nextSubstate; /*!< next substate of the FSM */
101 EG_FSM_SUBSTATES_e currentSubstate; /*!< current substate of the FSM */
102 EG_FSM_SUBSTATES_e previousSubstate; /*!< previous substate of the FSM */
103 EG_INFORMATION_s information; /*!< Some information to be stored */
104} EG_STATE_s;
105
106/*========== Extern Constant and Variable Declarations ======================*/
107
108/** state of the example state machine */
109extern EG_STATE_s eg_state;
110
111/*========== Extern Function Prototypes =====================================*/
112/**
113 * @brief tick function, call this to advance the state machine
114 * @param pEgState current state of the state machine
115 * @returns returns always #STD_OK
116 */
117extern STD_RETURN_TYPE_e EG_Trigger(EG_STATE_s *pEgState);
118
119/*========== Externalized Static Functions Prototypes (Unit Test) ===========*/
120#ifdef UNITY_UNIT_TEST
121#endif
122
123#endif /* FOXBMS__STATE_MACHINE_H_ */
1/**
2 *
3 * @copyright © 2010 - 2023, Fraunhofer-Gesellschaft zur Foerderung der angewandten Forschung e.V.
4 * All rights reserved.
5 *
6 * SPDX-License-Identifier: BSD-3-Clause
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are met:
10 *
11 * 1. Redistributions of source code must retain the above copyright notice, this
12 * list of conditions and the following disclaimer.
13 *
14 * 2. Redistributions in binary form must reproduce the above copyright notice,
15 * this list of conditions and the following disclaimer in the documentation
16 * and/or other materials provided with the distribution.
17 *
18 * 3. Neither the name of the copyright holder nor the names of its
19 * contributors may be used to endorse or promote products derived from
20 * this software without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
23 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
25 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
28 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
29 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
30 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 *
33 * We kindly request you to use one or more of the following phrases to refer to
34 * foxBMS in your hardware, software, documentation or advertising materials:
35 *
36 * - ″This product uses parts of foxBMS®″
37 * - ″This product includes parts of foxBMS®″
38 * - ″This product is derived from foxBMS®″
39 *
40 */
41
42/**
43 * @file state-machine.c
44 * @author foxBMS Team
45 * @date 2020-10-29 (date of creation)
46 * @updated 2023-02-03 (date of last update)
47 * @version v1.5.0
48 * @ingroup STATE_MACHINE
49 * @prefix EG
50 *
51 * @brief Implementation of some driver that needs a state machine
52 *
53 */
54
55/*========== Includes =======================================================*/
56#include "state-machine.h"
57
58#include "fassert.h"
59#include "fstd_types.h"
60#include "os.h"
61
62#include <stdbool.h>
63#include <stdint.h>
64
65/*========== Macros and Definitions =========================================*/
66/**
67 * state machine short time definition in #EG_Trigger calls until next state is
68 * processed
69 */
70#define EG_FSM_SHORT_TIME (1u)
71
72/**
73 * state machine medium time definition in #EG_Trigger calls until next
74 * state/substate is processed
75 */
76#define EG_FSM_MEDIUM_TIME (5u)
77
78/**
79 * state machine long time definition in #EG_Trigger calls until next
80 * state/substate is processed
81 */
82#define EG_FSM_LONG_TIME (10u)
83
84/** Symbolic names to check for multiple calls of #EG_Trigger */
85typedef enum {
86 EG_MULTIPLE_CALLS_NO, /*!< no multiple calls, OK */
87 EG_MULTIPLE_CALLS_YES, /*!< multiple calls, not OK */
88} EG_CHECK_MULTIPLE_CALLS_e;
89
90/*========== Static Constant and Variable Definitions =======================*/
91
92/*========== Extern Constant and Variable Definitions =======================*/
93
94/** local instance of the driver-state */
95EG_STATE_s eg_state = {
96 .timer = 0,
97 .triggerEntry = 0,
98 .nextState = EG_FSM_STATE_HAS_NEVER_RUN,
99 .currentState = EG_FSM_STATE_HAS_NEVER_RUN,
100 .previousState = EG_FSM_STATE_HAS_NEVER_RUN,
101 .nextSubstate = EG_FSM_SUBSTATE_DUMMY,
102 .currentSubstate = EG_FSM_SUBSTATE_DUMMY,
103 .previousSubstate = EG_FSM_SUBSTATE_DUMMY,
104 .information.r0 = 0,
105 .information.r1 = 0,
106 .information.r2 = 0,
107};
108
109/*========== Static Function Prototypes =====================================*/
110/**
111 * @brief check for multiple calls of state machine trigger function
112 * @details The trigger function is not reentrant, which means it cannot
113 * be called multiple times. This functions increments the
114 * triggerEntry counter once and must be called each time the
115 * trigger function is called. If triggerEntry is greater than
116 * one, there were multiple calls. For this function to work,
117 * triggerEntry must be decremented each time the trigger function
118 * is called, even if no processing do because the timer is
119 * non-zero.
120 * @param pEgState state of the fake state machine
121 * @return #EG_MULTIPLE_CALLS_YES if there were multiple calls,
122 * #EG_MULTIPLE_CALLS_NO otherwise
123 */
124static EG_CHECK_MULTIPLE_CALLS_e EG_CheckMultipleCalls(EG_STATE_s *pEgState);
125
126/**
127 * @brief Sets the next state, the next substate and the timer value
128 * of the state variable.
129 * @param pEgState state of the example state machine
130 * @param nextState state to be transferred into
131 * @param nextSubstate substate to be transferred into
132 * @param idleTime wait time for the state machine
133 */
134static void EG_SetState(
135 EG_STATE_s *pEgState,
136 EG_FSM_STATES_e nextState,
137 EG_FSM_SUBSTATES_e nextSubstate,
138 uint16_t idleTime);
139
140/**
141 * @brief Sets the next substate and the timer value
142 * of the state variable.
143 * @param pEgState state of the example state machine
144 * @param nextSubstate substate to be transferred into
145 * @param idleTime wait time for the state machine
146 */
147static void EG_SetSubstate(EG_STATE_s *pEgState, EG_FSM_SUBSTATES_e nextSubstate, uint16_t idleTime);
148
149/**
150 * @brief dummy function for initialization substate
151 * #EG_FSM_SUBSTATE_INITIALIZATION_0
152 * @return returns always true
153 */
154static bool EG_SomeInitializationFunction0(void);
155
156/**
157 * @brief dummy function for initialization substate
158 * #EG_FSM_SUBSTATE_INITIALIZATION_1
159 * @return returns always true
160 */
161static bool EG_SomeInitializationFunction1(void);
162
163/**
164 * @brief dummy function to check if the initialization
165 * step of the state machine was successful
166 * (#EG_FSM_SUBSTATE_INITIALIZATION_1)
167 * @return returns always true
168 */
169static bool EG_SomeInitializationFunctionExit(void);
170
171/**
172 * @brief dummy function making a test to determine
173 * the outcome of substate #EG_FSM_SUBSTATE_RUNNING_0
174 * @return returns always true
175 */
176static bool EG_SomeRunningFunction0(void);
177
178/**
179 * @brief dummy function making a test to determine
180 * the outcome of substate EG_FSM_SUBSTATE_RUNNING_1
181 * @return returns always true
182 */
183static bool EG_SomeRunningFunction1(void);
184
185/**
186 * @brief dummy function making a test to determine
187 * the outcome of substate EG_FSM_SUBSTATE_RUNNING_2
188 * @return returns always true
189 */
190static bool EG_SomeRunningFunction2(void);
191
192/**
193 * @brief Processes the initialization state
194 * @param pEgState state of the example state machine
195 * @return Always #STD_OK
196 */
197static EG_FSM_STATES_e EG_ProcessInitializationState(EG_STATE_s *pEgState);
198
199/**
200 * @brief Processes the running state
201 * @param pEgState state of the example state machine
202 * @return Always #STD_OK
203 */
204static EG_FSM_STATES_e EG_ProcessRunningState(EG_STATE_s *pEgState);
205
206/**
207 * @brief Defines the state transitions
208 * @details This function contains the implementation of the state
209 * machine, i.e., the sequence of states and substates.
210 * It is called by the trigger function every time
211 * the state machine timer has a non-zero value.
212 * @param pEgState state of the example state machine
213 * @return Always #STD_OK
214 */
215static STD_RETURN_TYPE_e EG_RunStateMachine(EG_STATE_s *pEgState);
216
217/*========== Static Function Implementations ================================*/
218
219static EG_CHECK_MULTIPLE_CALLS_e EG_CheckMultipleCalls(EG_STATE_s *pEgState) {
220 FAS_ASSERT(pEgState != NULL_PTR);
221 EG_CHECK_MULTIPLE_CALLS_e multipleCalls = EG_MULTIPLE_CALLS_NO;
222 OS_EnterTaskCritical();
223 if (pEgState->triggerEntry == 0u) {
224 pEgState->triggerEntry++;
225 } else {
226 multipleCalls = EG_MULTIPLE_CALLS_YES; /* multiple call of function EG_Trigger for instance pEgState */
227 }
228 OS_ExitTaskCritical();
229 return multipleCalls;
230}
231
232static void EG_SetState(
233 EG_STATE_s *pEgState,
234 EG_FSM_STATES_e nextState,
235 EG_FSM_SUBSTATES_e nextSubstate,
236 uint16_t idleTime) {
237 FAS_ASSERT(pEgState != NULL_PTR);
238 bool earlyExit = false;
239
240 pEgState->timer = idleTime;
241
242 if ((pEgState->currentState == nextState) && (pEgState->currentSubstate == nextSubstate)) {
243 /* Next state and next substate equal to current state and substate: nothing to do */
244 pEgState->nextState = EG_FSM_STATE_DUMMY; /* no state transistion required -> reset */
245 pEgState->nextSubstate = EG_FSM_SUBSTATE_DUMMY; /* no substate transistion required -> reset */
246 earlyExit = true;
247 }
248
249 if (earlyExit == false) {
250 if (pEgState->currentState != nextState) {
251 /* Next state is different: switch to it and set substate to entry value */
252 pEgState->previousState = pEgState->currentState;
253 pEgState->currentState = nextState;
254 pEgState->previousSubstate = pEgState->currentSubstate;
255 pEgState->currentSubstate = EG_FSM_SUBSTATE_ENTRY; /* Use entry state after a top level state change */
256 pEgState->nextState = EG_FSM_STATE_DUMMY; /* no state transistion required -> reset */
257 pEgState->nextSubstate = EG_FSM_SUBSTATE_DUMMY; /* no substate transistion required -> reset */
258 } else if (pEgState->currentSubstate != nextSubstate) {
259 /* Only the next substate is different, switch to it */
260 EG_SetSubstate(pEgState, nextSubstate, idleTime);
261 } else {
262 ;
263 }
264 }
265}
266
267static void EG_SetSubstate(EG_STATE_s *pEgState, EG_FSM_SUBSTATES_e nextSubstate, uint16_t idleTime) {
268 FAS_ASSERT(pEgState != NULL_PTR);
269 pEgState->timer = idleTime;
270 pEgState->previousSubstate = pEgState->currentSubstate;
271 pEgState->currentSubstate = nextSubstate;
272 pEgState->nextSubstate = EG_FSM_SUBSTATE_DUMMY; /* substate has been set, now reset value for nextSubstate */
273}
274
275static bool EG_SomeInitializationFunction0(void) {
276 return true;
277}
278
279static bool EG_SomeInitializationFunction1(void) {
280 return true;
281}
282
283static bool EG_SomeInitializationFunctionExit(void) {
284 return true;
285}
286
287static bool EG_SomeRunningFunction0(void) {
288 return true;
289}
290
291static bool EG_SomeRunningFunction1(void) {
292 return true;
293}
294
295static bool EG_SomeRunningFunction2(void) {
296 return true;
297}
298
299static EG_FSM_STATES_e EG_ProcessInitializationState(EG_STATE_s *pEgState) {
300 EG_FSM_STATES_e nextState = EG_FSM_STATE_INITIALIZATION; /* default behavior: stay in state */
301 switch (pEgState->currentSubstate) {
302 case EG_FSM_SUBSTATE_ENTRY:
303 /* Nothing to do, just transfer to next substate */
304 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_INITIALIZATION_0, EG_FSM_SHORT_TIME);
305 break;
306
307 case EG_FSM_SUBSTATE_INITIALIZATION_0:
308 if (EG_SomeInitializationFunction0() == true) {
309 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_INITIALIZATION_1, EG_FSM_SHORT_TIME);
310 } else {
311 /* Something went wrong, so transition to error state */
312 nextState = EG_FSM_STATE_ERROR;
313 }
314 break;
315
316 case EG_FSM_SUBSTATE_INITIALIZATION_1:
317 if (EG_SomeInitializationFunction1() == true) {
318 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_INITIALIZATION_EXIT, EG_FSM_SHORT_TIME);
319 } else {
320 /* Something went wrong, so transition to error state */
321 nextState = EG_FSM_STATE_ERROR;
322 }
323 break;
324
325 case EG_FSM_SUBSTATE_INITIALIZATION_EXIT:
326 if (EG_SomeInitializationFunctionExit() == true) {
327 /* Initialization was successful, so transition to running state */
328 nextState = EG_FSM_STATE_RUNNING;
329 } else {
330 /* Something went wrong, so transition to error state */
331 nextState = EG_FSM_STATE_ERROR;
332 }
333 break;
334
335 default:
336 FAS_ASSERT(FAS_TRAP);
337 break; /* LCOV_EXCL_LINE */
338 }
339 return nextState;
340}
341
342static EG_FSM_STATES_e EG_ProcessRunningState(EG_STATE_s *pEgState) {
343 EG_FSM_STATES_e nextState = EG_FSM_STATE_RUNNING; /* default behavior: stay in state */
344 switch (pEgState->currentSubstate) {
345 case EG_FSM_SUBSTATE_ENTRY:
346 /* Nothing to do, just transfer to next substate */
347 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_0, EG_FSM_SHORT_TIME);
348 break;
349
350 case EG_FSM_SUBSTATE_RUNNING_0:
351 if (EG_SomeRunningFunction0() == true) {
352 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_1, EG_FSM_SHORT_TIME);
353 } else {
354 /* Something went wrong, so transition to error state */
355 nextState = EG_FSM_STATE_ERROR;
356 }
357 break;
358
359 case EG_FSM_SUBSTATE_RUNNING_1:
360 if (EG_SomeRunningFunction1() == true) {
361 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_2, EG_FSM_SHORT_TIME);
362 } else {
363 /* Something went wrong, so transition to error state */
364 nextState = EG_FSM_STATE_ERROR;
365 }
366 break;
367
368 case EG_FSM_SUBSTATE_RUNNING_2:
369 if (EG_SomeRunningFunction2() == true) {
370 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_0, EG_FSM_SHORT_TIME);
371 } else {
372 /* Something went wrong, so transition to error state */
373 nextState = EG_FSM_STATE_ERROR;
374 }
375 break;
376
377 default:
378 FAS_ASSERT(FAS_TRAP);
379 break; /* LCOV_EXCL_LINE */
380 }
381
382 return nextState;
383}
384
385static STD_RETURN_TYPE_e EG_RunStateMachine(EG_STATE_s *pEgState) {
386 STD_RETURN_TYPE_e ranStateMachine = STD_OK;
387 EG_FSM_STATES_e nextState = EG_FSM_STATE_DUMMY;
388 switch (pEgState->currentState) {
389 /********************************************** STATE: HAS NEVER RUN */
390 case EG_FSM_STATE_HAS_NEVER_RUN:
391 /* Nothing to do, just transfer */
392 EG_SetState(pEgState, EG_FSM_STATE_UNINITIALIZED, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
393 break;
394
395 /********************************************** STATE: UNINITIALIZED */
396 case EG_FSM_STATE_UNINITIALIZED:
397 /* Nothing to do, just transfer */
398 EG_SetState(pEgState, EG_FSM_STATE_INITIALIZATION, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
399 break;
400
401 /********************************************* STATE: INITIALIZATION */
402 case EG_FSM_STATE_INITIALIZATION:
403 nextState = EG_ProcessInitializationState(pEgState);
404 if (nextState == EG_FSM_STATE_INITIALIZATION) {
405 /* staying in state, processed by state function */
406 } else if (nextState == EG_FSM_STATE_ERROR) {
407 EG_SetState(pEgState, EG_FSM_STATE_ERROR, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
408 } else if (nextState == EG_FSM_STATE_RUNNING) {
409 EG_SetState(pEgState, EG_FSM_STATE_RUNNING, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
410 } else {
411 FAS_ASSERT(FAS_TRAP); /* Something went wrong */
412 }
413 break;
414
415 /**************************************************** STATE: RUNNING */
416 case EG_FSM_STATE_RUNNING:
417 nextState = EG_ProcessRunningState(pEgState);
418 if (nextState == EG_FSM_STATE_RUNNING) {
419 /* staying in state, processed by state function */
420 } else if (nextState == EG_FSM_STATE_ERROR) {
421 EG_SetState(pEgState, EG_FSM_STATE_ERROR, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
422 } else {
423 FAS_ASSERT(FAS_TRAP); /* Something went wrong */
424 }
425 break;
426
427 /****************************************************** STATE: ERROR */
428 case EG_FSM_STATE_ERROR:
429 /* implement error processing here or trap */
430 break;
431
432 /**************************************************** STATE: DEFAULT */
433 default:
434 /* all cases must be processed, trap if unknown state arrives */
435 FAS_ASSERT(FAS_TRAP);
436 break;
437 }
438
439 return ranStateMachine;
440}
441
442/*========== Extern Function Implementations ================================*/
443extern STD_RETURN_TYPE_e EG_Trigger(EG_STATE_s *pEgState) {
444 FAS_ASSERT(pEgState != NULL_PTR);
445 bool earlyExit = false;
446 STD_RETURN_TYPE_e returnValue = STD_OK;
447
448 /* Check multiple calls of function */
449 if (EG_MULTIPLE_CALLS_YES == EG_CheckMultipleCalls(pEgState)) {
450 returnValue = STD_NOT_OK;
451 earlyExit = true;
452 }
453
454 if (earlyExit == false) {
455 if (pEgState->timer > 0u) {
456 if ((--pEgState->timer) > 0u) {
457 pEgState->triggerEntry--;
458 returnValue = STD_OK;
459 earlyExit = true;
460 }
461 }
462 }
463
464 if (earlyExit == false) {
465 EG_RunStateMachine(pEgState);
466 pEgState->triggerEntry--;
467 }
468 return returnValue;
469}
470
471/*========== Externalized Static Function Implementations (Unit Test) =======*/
472#ifdef UNITY_UNIT_TEST
473#endif