7.2.1. How to Write State Machines
This section demonstrates how state machines are implemented within the foxBMS 2 project. A simple, but fully functional, real-world implementation of this can be found in the debug AFE driver (see Debug Default).
7.2.1.1. The Example
This example implements a simple state machine with the following states:
Uninitialized
Initialization
Running
Error
An error in this example is an unrecoverable error. This gives the state flow diagram in Fig. 7.1.
Fig. 7.1 States and their transitions
The state Initialization consists of three substates, which are processed sequentially:
I0: The first initialization substate
I1: The second initialization substates
Iexit: The last initialization substate (e.g., for some cleanup)
The state Running consists of three substate which are run in an endless loop in the following order:
R0: The first running substate
R1: The second running substate
R2: The third running substate
In any of the states Initialization and Running and any of the substates errors can occur. If this is the case, the state machine transitions from the substate to the state Error. The full state machine graph is shown in Fig. 7.2.
Fig. 7.2 States and substates and their transitions
7.2.1.2. Implementing the State Machine
The following describes the idea behind the state machine pattern and how it is implemented for the described example.
This how to is written in a top-down approach, starting for an abstract state machine interface to more detailed implementations of subfunctions. This makes the global understanding simpler. But this also means, that functions are used and only explained at a later point in the text.
Note
In this example, the module prefix will be EG.
Sometimes in this how to it will a appropriate to use a variable reference
for the module prefix.
In that case {MODULE_PREFIX} is used.
Note
In running text functions always use parentheses with no argument or three
dots (...) to indicate that a function is referred to.
Code examples of course always implement the full and correct function or
function call.
Below two simple examples are shown:
The function
void noArguments()is referred to bynoArguments().The function
uint8_t addTwoNumbers(uint8_t a, uint8_t b)is referred to byaddTwoNumbers().
7.2.1.2.1. Basics
All states MUST be put into an enum describing the states.
There are four states in the example (Uninitialized,
Initialization, Running, Error) plus the boilerplate of
the state machine (a dummy state called DUMMY and a state indicating that
the state machine has never run called HAS_NEVER_RUN).
The enum entries MUST use FSM_STATE as infix after the module prefix.
Taking all these rules into account, the enum for the states used in this
example looks like this:
1 typedef enum {
2 EG_FSM_STATE_DUMMY, /*!< dummy state - always the first state */
3 EG_FSM_STATE_HAS_NEVER_RUN, /*!< never run state - always the second state */
4 EG_FSM_STATE_UNINITIALIZED, /*!< uninitialized state */
5 EG_FSM_STATE_INITIALIZATION, /*!< initializing the state machine */
6 EG_FSM_STATE_RUNNING, /*!< operational mode of the state machine */
7 EG_FSM_STATE_ERROR, /*!< state for error processing */
8 } EG_FSM_STATES_e;
A similar pattern applies to the substates.
For the boilerplate, a dummy substate called Dummy (as in the state) and an
additional substate called Entry have to be defined.
The enum entries MUST use FSM_SUBSTATE as infix after the module
prefix.
Taking all these rules into account, the enum for the substates used in this
example looks like this:
1 typedef enum {
2 EG_FSM_SUBSTATE_DUMMY, /*!< dummy state - always the first substate */
3 EG_FSM_SUBSTATE_ENTRY, /*!< entry state - always the second substate */
4 EG_FSM_SUBSTATE_INITIALIZATION_0, /*!< first initialization substate */
5 EG_FSM_SUBSTATE_INITIALIZATION_1, /*!< second initialization substate */
6 EG_FSM_SUBSTATE_INITIALIZATION_EXIT, /*!< last initialization substate */
7 EG_FSM_SUBSTATE_RUNNING_0, /*!< first running substate */
8 EG_FSM_SUBSTATE_RUNNING_1, /*!< second running substate */
9 EG_FSM_SUBSTATE_RUNNING_2, /*!< third running substate */
10 } EG_FSM_SUBSTATES_e;
A struct named {MODULE_PREFIX}_STATE_s contains the general state of the
state machine, with variables like currentState and previousState.
In this example this struct is named EG_STATE_s.
This struct is typically extended by an additional struct that holds relevant
information or data (EG_INFORMATION_s information).
In a real application these are usually pointers to some database entries
required (see Debug Default) or variables used within the module.
In this example it is just a struct holding three values.
1 typedef struct {
2 uint16_t timer; /*!< timer of the state */
3 uint8_t triggerEntry; /*!< trigger entry of the state */
4 EG_FSM_STATES_e nextState; /*!< next state of the FSM */
5 EG_FSM_STATES_e currentState; /*!< current state of the FSM */
6 EG_FSM_STATES_e previousState; /*!< previous state of the FSM */
7 EG_FSM_SUBSTATES_e nextSubstate; /*!< next substate of the FSM */
8 EG_FSM_SUBSTATES_e currentSubstate; /*!< current substate of the FSM */
9 EG_FSM_SUBSTATES_e previousSubstate; /*!< previous substate of the FSM */
10 EG_INFORMATION_s information; /*!< Some information to be stored */
11 } EG_STATE_s;
With these lines of code, all types needed for the state machine are defined. The next step is the implementation of the state machine.
The first thing to do is to declare a variable for the state machine state
1 extern EG_STATE_s eg_state;
and initialize it as shown in Listing 7.26.
The members of the struct related to the state (previousState,
currentState and nextState) MUST be initialized with
EG_FSM_STATE_HAS_NEVER_RUN to indicate that the state machine has not run
yet.
The members of the struct related to the substate (previousSubstate,
currentSubstate and nextSubstate) MUST be initialized with the
dummy state EG_FSM_SUBSTATE_DUMMY.
The information struct can be anything that is required by the application.
1 EG_STATE_s eg_state = {
2 .timer = 0,
3 .triggerEntry = 0,
4 .nextState = EG_FSM_STATE_HAS_NEVER_RUN,
5 .currentState = EG_FSM_STATE_HAS_NEVER_RUN,
6 .previousState = EG_FSM_STATE_HAS_NEVER_RUN,
7 .nextSubstate = EG_FSM_SUBSTATE_DUMMY,
8 .currentSubstate = EG_FSM_SUBSTATE_DUMMY,
9 .previousSubstate = EG_FSM_SUBSTATE_DUMMY,
10 .information.r0 = 0,
11 .information.r1 = 0,
12 .information.r2 = 0,
13 };
A state machine always consists of a periodic trigger function.
The trigger function gets the state variable introduced above (eg_state in
this example) as parameter.
The trigger function MUST use Trigger as function name infix.
This example uses EG_Trigger().
If needed, the name can be extended (e.g., EG_TriggerAfe()).
1 extern EG_Trigger(EG_STATE_s *pEgState)
The trigger function is then called somewhere in the application with
EG_Trigger(&eg_state);
The trigger function is always implemented as shown in
Listing 7.28 where EG_RunStateMachine()
is the actual state machine implementation.
The base name of the function MUST be {MODULE_PREFIX}_RunStateMachine.
The implementation of EG_CheckMultipleCalls() can be taken directly from
the example code.
The detailed explanation of this function is found later in the text in
Section 7.2.1.3.1.
It is often necessary to wait a definite amount of time.
This can be the case for example when the state machine waits for a measurement
to be finished before continuing.
Waiting is implemented via the variable timer which is a member of the
state variable.
It must be decremented one time every time the trigger function is called.
Two cases can happen:
If it has the value zero, it stays at zero and the content of the state machine is processed further.
If it has a non-zero value, it is decremented and the trigger function exits without processing the state machine.
To wait a definite amount of time, the time variable must only be assigned
a non-zero value.
The time to wait will depend on the periodicity with which the state machine is
processed via the trigger function.
If timer is set to N and the trigger function is called with a period
T, the wait time before the state machine is processed further will be
N*T.
1 extern STD_RETURN_TYPE_e EG_Trigger(EG_STATE_s *pEgState) {
2 FAS_ASSERT(pEgState != NULL_PTR);
3 bool earlyExit = false;
4 STD_RETURN_TYPE_e returnValue = STD_OK;
5
6 /* Check re-entrance of function */
7 if (EG_MULTIPLE_CALLS_YES == EG_CheckMultipleCalls(pEgState)) {
8 returnValue = STD_NOT_OK;
9 earlyExit = true;
10 }
11
12 if (earlyExit == false) {
13 if (pEgState->timer > 0u) {
14 if ((--pEgState->timer) > 0u) {
15 pEgState->triggerEntry--;
16 returnValue = STD_OK;
17 earlyExit = true;
18 }
19 }
20 }
21
22 if (earlyExit == false) {
23 EG_RunStateMachine(pEgState);
24 pEgState->triggerEntry--;
25 }
26 return returnValue;
27 }
As stated above the actual state machine is processed by
EG_RunStateMachine().
EG_RunStateMachine() must process all states,
except for the dummy state (EG_FSM_STATE_DUMMY).
A condensed version of the state machine runner function looks like this:
1 static STD_RETURN_TYPE_e EG_RunStateMachine(EG_STATE_s *pEgState) {
2 STD_RETURN_TYPE_e ranStateMachine = STD_OK;
3 EG_FSM_STATES_e nextState = EG_FSM_STATE_DUMMY;
4 switch (pEgState->currentState) {
5 /********************************************** STATE: HAS NEVER RUN */
6 case EG_FSM_STATE_HAS_NEVER_RUN:
7 /* code goes here */
8 break;
9
10 /********************************************** STATE: UNINITIALIZED */
11 case EG_FSM_STATE_UNINITIALIZED:
12 /* code goes here */
13 break;
14
15 /********************************************* STATE: INITIALIZATION */
16 case EG_FSM_STATE_INITIALIZATION:
17 /* code goes here */
18 break;
19
20 /**************************************************** STATE: RUNNING */
21 case EG_FSM_STATE_RUNNING:
22 /* code goes here */
23 break;
24 /****************************************************** STATE: ERROR */
25 case EG_FSM_STATE_ERROR:
26 /* code goes here */
27 break;
28
29 /**************************************************** STATE: DEFAULT */
30 default:
31 /* all cases must be processed, trap if unknown state arrives */
32 FAS_ASSERT(FAS_TRAP);
33 break;
34 }
35
36 return ranStateMachine;
37 }
It can now be seen why the EG_FSM_STATE_DUMMY state must never be processed
by the state machine: If a function irregularly sets the state to
EG_FSM_STATE_DUMMY, the state machine will switch to the default case and
the FAS_ASSERT() function will stop this undefined behavior.
7.2.1.2.2. Description of the Implementation of All Cases
At next the implementations of all cases are explained in detail.
7.2.1.2.2.1. EG_FSM_STATE_HAS_NEVER_RUN
If the state machine has never run, it needs to be transferred to a known
state,
the uninitialized state (EG_FSM_STATE_UNINITIALIZED).
Note
This section uses the function EG_SetState().
The detailed explanation of EG_SetState() is found later in the text in
Section 7.2.1.3.2.
1 switch (pEgState->currentState) {
2 /********************************************** STATE: HAS NEVER RUN */
3 case EG_FSM_STATE_HAS_NEVER_RUN:
4 /* Nothing to do, just transfer */
5 EG_SetState(pEgState, EG_FSM_STATE_UNINITIALIZED, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
6 break;
7 /* ... */
8 }
7.2.1.2.2.2. EG_FSM_STATE_UNINITIALIZED
This is the first state that is present in the state machine example.
In the example there is nothing to do in the state Uninitialized.
For most applications this will also be the case.
However, if needed an application can implement some behavior in this state
before transferring to the state Initialization
(EG_FSM_STATE_INITIALIZATION):
1 switch (pEgState->currentState) {
2 /* ... */
3 /********************************************** STATE: UNINITIALIZED */
4 case EG_FSM_STATE_UNINITIALIZED:
5 /* Nothing to do, just transfer */
6 EG_SetState(pEgState, EG_FSM_STATE_INITIALIZATION, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
7 break;
8 /* ... */
9 }
7.2.1.2.2.3. EG_FSM_STATE_INITIALIZATION
The example showed, that the state Initialization consists of three substates. Putting all code for all substates directly into the state Initialization would cause bad readability and bad maintainability. Therefore all details of what happens in the state are implemented in state processing functions. Description of the Implementation of State Processing Functions explains what state processing functions are and how they work. For now it is sufficient to know that state processing functions need to exist.
If an error occurs in any of the substates of the state Initialization
the state machine needs to transition to the state Error.
The transitions based on the states and substates would not be clearly visible
in such an implementation.
Therefore this logic is transferred into a state processing function
EG_ProcessInitializationState().
State processing functions MUST use the naming pattern
{MODULE_PREFIX}_Process{StateName}State where {StateName} is the state
to be processed, e.g., for the state Initialization {StateName}
needs to be replaced with Initialization.
The state processing function (in this example
EG_ProcessInitializationState()) returns the state the state machine has
to transition to.
Generally three cases can happen:
the state machine stays in the current state,
the state machine transitions to another state or
something went wrong and the state machine must process the error.
To reflect this, an if-else structure is used.
The first if always processes the current case, i.e., staying in the current
state.
The final else always processes the case if something unforeseen went wrong
and performs an assertion.
Between the if and else all else if implement the state transitions
to other states.
For this example this translates into the following code:
1 switch (pEgState->currentState) {
2 /* ... */
3 /********************************************* STATE: INITIALIZATION */
4 case EG_FSM_STATE_INITIALIZATION:
5 nextState = EG_ProcessInitializationState(pEgState);
6 if (nextState == EG_FSM_STATE_INITIALIZATION) {
7 /* staying in state, processed by substate function */
8 } else if (nextState == EG_FSM_STATE_ERROR) {
9 EG_SetState(pEgState, EG_FSM_STATE_ERROR, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
10 } else if (nextState == EG_FSM_STATE_RUNNING) {
11 EG_SetState(pEgState, EG_FSM_STATE_RUNNING, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
12 } else {
13 FAS_ASSERT(FAS_TRAP); /* Something went wrong */
14 }
15 break;
16 /* ... */
17 }
7.2.1.2.2.4. EG_FSM_STATE_RUNNING
After a successful initialization the state machine transfers into the
operational mode.
As described above, the state machine stays in that state until an error
occurs.
This state is also processed by the state function EG_ProcessRunningState()
as it has more than one option to transfer to (either staying in the state or
going to an error state).
1 switch (pEgState->currentState) {
2 /* ... */
3 /**************************************************** STATE: RUNNING */
4 case EG_FSM_STATE_RUNNING:
5 nextState = EG_ProcessRunningState(pEgState);
6 if (nextState == EG_FSM_STATE_RUNNING) {
7 /* staying in state, processed by state function */
8 } else if (nextState == EG_FSM_STATE_ERROR) {
9 EG_SetState(pEgState, EG_FSM_STATE_ERROR, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
10 } else {
11 FAS_ASSERT(FAS_TRAP); /* Something went wrong */
12 }
13 break;
14 /* ... */
15 }
7.2.1.2.2.5. EG_FSM_STATE_ERROR
This state processes the error case. Errors can be recoverable, but in this example, for the sake of simplicity, they are not.
1 switch (pEgState->currentState) {
2 /* ... */
3 /****************************************************** STATE: ERROR */
4 case EG_FSM_STATE_ERROR:
5 /* implement error processing here or trap */
6 break;
7 /* ... */
8 }
In many cases an error is recoverable. Such a situation is described in Extended Example With Recoverable Error
7.2.1.2.2.6. default
This case makes sure that all states are correctly processed and the dummy
state (EG_FSM_STATE_DUMMY) is not used.
If this is not the case then this function traps.
1 switch (pEgState->currentState) {
2 /* ... */
3 /**************************************************** STATE: DEFAULT */
4 default:
5 /* all cases must be processed, trap if unknown state arrives */
6 FAS_ASSERT(FAS_TRAP);
7 break;
8 }
7.2.1.2.2.7. EG_FSM_STATE_DUMMY
As already stated in default processing the EG_FSM_STATE_DUMMY
state is not required.
The following describes the purpose of this pseudo state.
There are two reasons one additional state is needed.
The first reason is that EG_SetState() and EG_SetSubstate()
need some state to set the nextState and nextSubstate members
of the struct to some valid value after the nextState is transferred to
currentState and currentSubstate member.
This must be some value that is not a real state that the state machine could
transfer to, but something to indicate that nextState and nextSubstate
were cleared.
EG_FSM_STATE_DUMMY is used for that purpose.
The second reason comes from the initialization of variables in C.
All uninitialized struct variables are initialized with zero, therefore for
this example also eg_state, which is the state variable of this state
machine.
This is guaranteed by the C99 standard.
For details see ISO C99 Standard 6.7.8.21
(Language/Declarations/Initialization/21).
State variables store all states. These states are defined by an enum. This was described in Basics. The first entry in an unnumbered enum has the value zero. Not fully explicitly initializing the state variable would implicitly initialize it with zero.
1 EG_STATE_s eg_state;
2 /* equals to: EG_STATE_s eg_state = {0}; */
In order to prevent not thinking about the initialization of the state
members, the first state is the second enum entry (in this example
EG_FSM_STATE_HAS_NEVER_RUN).
This equals integer value 1, not 0.
This forces the developer to think about initialization and think how the state
variable (here eg_state) needs to be initialized explicitly.
In combination with the implementation pattern of the EG_RunStateMachine()
the state machine only starts if the initialization is correctly done.
7.2.1.2.3. Description of the Implementation of State Processing Functions
Functions that process a specific state are referred to as state processing functions.
State processing functions MUST use
the naming pattern {MODULE_PREFIX}_Process{StateName}State where
StateName is the state to be processed, e.g., for the state
Initialization StateName needs to be replaced with
Initialization.
State processing functions always return the next state to transition to.
A variable called nextState MUST be defined locally in such functions.
This variable MUST always be initialized with the state this state
processing function implements.
Generally the nextState variables definition follows the following pattern
EG_FSM_STATES_e nextState = EG_FSM_STATE_{SOME_STATE} where {SOME_STATE}
needs to be replaced with the state this function processes.
For example, as the function EG_ProcessInitializationState() process the
state Initialization the correct state to initialize nextState with
is EG_FSM_STATE_INITIALIZATION.
The example in Listing 7.37 shows this more
detailed for EG_ProcessInitializationState():
1 static EG_FSM_STATES_e EG_ProcessInitializationState(EG_STATE_s *pEgState) {
2 EG_FSM_STATES_e nextState = EG_FSM_STATE_INITIALIZATION; /* default behavior: stay in state */
3 /* code */
4 return nextState;
5 }
At next the state processing functions EG_ProcessInitializationState()
and EG_ProcessRunningState() are explained.
7.2.1.2.3.1. EG_ProcessInitializationState()
Note
This section uses the function EG_SetSubstate().
The detailed explanation of EG_SetSubstate() is found later in the text
in Section 7.2.1.3.3.
The initialization state has three substates (I0, I1, Iexit) that are run sequentially. The Entry substate (from the enums boilerplate) just transfers the state machine in the first initialization substate I0. There is no error handling required and code reads as simple as follows:
1 static EG_FSM_STATES_e EG_ProcessInitializationState(EG_STATE_s *pEgState) {
2 EG_FSM_STATES_e nextState = EG_FSM_STATE_INITIALIZATION; /* default behavior: stay in state */
3 switch (pEgState->currentSubstate) {
4 case EG_FSM_SUBSTATE_ENTRY:
5 /* Nothing to do, just transfer to next substate */
6 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_INITIALIZATION_0, EG_FSM_SHORT_TIME);
7 break;
8 /* ... */
9 }
10 }
In the first substate I0 some work needs to be done
(hypothetically for this example).
This work is implemented in a function EG_SomeInitializationFunction0()
that returns either true (if successful) or false (if unsuccessful).
If it was unsuccessful, the substate I0 failed and the
state machine needs to transition to the state Error.
If this substate was successful the Initialization state should precede
with the second substate
I1.
The code below shows the implementation.
1 static EG_FSM_STATES_e EG_ProcessInitializationState(EG_STATE_s *pEgState) {
2 EG_FSM_STATES_e nextState = EG_FSM_STATE_INITIALIZATION; /* default behavior: stay in state */
3 switch (pEgState->currentSubstate) {
4 /* ... */
5 case EG_FSM_SUBSTATE_INITIALIZATION_0:
6 if (EG_SomeInitializationFunction0() == true) {
7 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_INITIALIZATION_1, EG_FSM_SHORT_TIME);
8 } else {
9 /* Something might go wrong, so transition to error state */
10 nextState = EG_FSM_STATE_ERROR;
11 }
12 break;
13 /* ... */
14 }
15 }
Transferring from initialization substate I1 to
initialization substate Iexit works similar, therefore
this implementation is left out.
At next the transition from the initialization substate
Iexit into the next state, the first running substate
R0, is shown.
The function EG_SomeInitializationFunctionExit() behaves the same way
EG_SomeInitializationFunction0() above does.
This leads to the following implementation:
1 static EG_FSM_STATES_e EG_ProcessInitializationState(EG_STATE_s *pEgState) {
2 EG_FSM_STATES_e nextState = EG_FSM_STATE_INITIALIZATION; /* default behavior: stay in state */
3 switch (pEgState->currentSubstate) {
4 /* ... */
5 case EG_FSM_SUBSTATE_INITIALIZATION_EXIT:
6 if (EG_SomeInitializationFunctionExit() == true) {
7 /* Initialization was successful, so transition to running state */
8 nextState = EG_FSM_STATE_RUNNING;
9 } else {
10 /* Something might go wrong, so transition to error state */
11 nextState = EG_FSM_STATE_ERROR;
12 }
13 break;
14 /* ... */
15
16 }
17 }
The default case is implemented to assert on illegal substates:
1 static EG_FSM_STATES_e EG_ProcessInitializationState(EG_STATE_s *pEgState) {
2 EG_FSM_STATES_e nextState = EG_FSM_STATE_INITIALIZATION; /* default behavior: stay in state */
3 switch (pEgState->currentSubstate) {
4 /* ... */
5 default: /* LCOV_EXCL_LINE */
6 FAS_ASSERT(FAS_TRAP); /* LCOV_EXCL_LINE */
7 break; /* LCOV_EXCL_LINE */
8 }
9 }
7.2.1.2.3.2. EG_ProcessRunningState()
The state Running consists of three substates that are looped in order ( R0, R1, R2, R0, R1, R2, R0, …) as long as no error occurs. If an error occurs in any Running state’s substates the next state is the state Error.
In all substates of the Running state, some work needs to be done
(again, hypothetically for this example).
This work is implemented in the functions
EG_SomeRunningFunction0() for substate R0,
EG_SomeRunningFunction1() for substate R1 and
EG_SomeRunningFunction2() for substate R2
that return either true (if successful) or false (if unsuccessful).
If it was unsuccessful, the respective next state is the state Error.
If it was successful, the respective next substate will be run.
The implementation is shown below:
1 static EG_FSM_STATES_e EG_ProcessRunningState(EG_STATE_s *pEgState) {
2 EG_FSM_STATES_e nextState = EG_FSM_STATE_RUNNING; /* default behavior: stay in state */
3 switch (pEgState->currentSubstate) {
4 case EG_FSM_SUBSTATE_ENTRY:
5 /* Nothing to do, just transfer to next substate */
6 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_0, EG_FSM_SHORT_TIME);
7 break;
8
9 case EG_FSM_SUBSTATE_RUNNING_0:
10 if (EG_SomeRunningFunction0() == true) {
11 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_1, EG_FSM_SHORT_TIME);
12 } else {
13 /* Something might go wrong, so transition to error state */
14 nextState = EG_FSM_STATE_ERROR;
15 }
16 break;
17
18 case EG_FSM_SUBSTATE_RUNNING_1:
19 if (EG_SomeRunningFunction1() == true) {
20 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_2, EG_FSM_SHORT_TIME);
21 } else {
22 /* Something might go wrong, so transition to error state */
23 nextState = EG_FSM_STATE_ERROR;
24 }
25 break;
26
27 case EG_FSM_SUBSTATE_RUNNING_2:
28 if (EG_SomeRunningFunction2() == true) {
29 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_0, EG_FSM_SHORT_TIME);
30 } else {
31 /* Something might go wrong, so transition to error state */
32 nextState = EG_FSM_STATE_ERROR;
33 }
34 break;
35
36 default: /* LCOV_EXCL_LINE */
37 FAS_ASSERT(FAS_TRAP); /* LCOV_EXCL_LINE */
38 break; /* LCOV_EXCL_LINE */
39 }
40 return nextState;
41 }
7.2.1.3. Generic Functions Used in the State Machine
The following functions (EG_CheckMultipleCalls, EG_SetState,
EG_SetSubstate) are needed for all state machines.
7.2.1.3.1. EG_CheckMultipleCalls()
The state machine trigger function (here EG_Trigger) MUST only be
called time or event triggered and MUST NOT be called multiple times (no
reentrance).
EG_CheckMultipleCalls() checks based on triggerEntry if the function
is called only one time.
The triggerEntry variable must be incremented once in each call of this
function.
It must be decremented once in every call of the trigger function, no matter
what the trigger function does (this means even if the timer has not elapsed).
7.2.1.3.2. EG_SetState()
This function sets the next state. The following steps are performed:
setting the idle time of a state and
setting the state and substate.
Function behavior:
If neither, the state or substate have changed, there is no action to be taken.
If the state has changed, the state and the substate need to change.
The state is set to the next state and the substate is set to the entry state
for substates (EG_FSM_SUBSTATE_ENTRY).
After that the nextState and nextSubstate of state and substate can be
cleared (set to EG_FSM_STATE_DUMMY and EG_FSM_SUBSTATE_DUMMY
respectively).
If the state has not changed, and only the substate has, the next substate
is set by EG_SetSubstate().
This implementation requires that every state has a defined entry for all states and all states need to implement that entry. This also ensures that no state transitions from e.g.,
State Aandthird substateintoState Candsecond substate
are made, but a strict chain needs to be followed:
State Aandthird substateintoState Candfirst substate(EG_FSM_SUBSTATE_ENTRY) intoState Candsecond substate.
What if there is no substate in a case?: There might be states that do not
need substates.
Even this example has three states with no substates (
EG_FSM_STATE_HAS_NEVER_RUN, EG_FSM_STATE_UNINITIALIZED and
EG_FSM_STATE_ERROR).
In this case just the transition(s) in the next state(s) need to be implemented
and no state processing function needs to be implemented.
Therefore setting the substate implicitly by using the EG_SetState is fine,
as the substate is ignored in that case and it is correctly set to entry
(EG_FSM_SUBSTATE_ENTRY) for the next case, whether this state implements
substates or not.
7.2.1.3.3. EG_SetSubstate()
This function only sets the substate.
When currentSubstate is set to the next substate, the nextSubstate can
be cleared.
This is done by setting it to the dummy substate (EG_FSM_SUBSTATE_DUMMY).
7.2.1.4. Extended Example With Recoverable Error
There are cases where an error during the processing of the state machine can occur and there are strategies to recover from them. The example from Fig. 7.1 is extended as follows:
Fig. 7.3 Example with recoverable error
To implement this behavior, the error case needs to be changed to something
like shown in Listing 7.43.
There is a state function EG_ProcessErrorState() to process the error case
and there might be an option to re-initialize the state machine based on the
type of error.
1 switch (pEgState->currentState) {
2 /* ... */
3 /****************************************************** STATE: ERROR */
4 case EG_FSM_STATE_ERROR:
5 nextState = EG_ProcessErrorState(pEgState);
6 if (nextState == EG_FSM_STATE_ERROR) {
7 /* staying in error state, processed by state function */
8 } else if (nextState == EG_FSM_STATE_UNINITIALIZED) {
9 EG_SetState(pEgState, EG_FSM_STATE_UNINITIALIZED, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
10 } else {
11 FAS_ASSERT(FAS_TRAP); /* Something went wrong */
12 }
13 break;
14 /* ... */
15 }
7.2.1.5. Full Example Code
The full implementation of this state machine is found in Listing 7.44 and Listing 7.45.
1/**
2 *
3 * @copyright © 2010 - 2026, Fraunhofer-Gesellschaft zur Foerderung der angewandten Forschung e.V.
4 * All rights reserved.
5 *
6 * SPDX-License-Identifier: BSD-3-Clause
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are met:
10 *
11 * 1. Redistributions of source code must retain the above copyright notice, this
12 * list of conditions and the following disclaimer.
13 *
14 * 2. Redistributions in binary form must reproduce the above copyright notice,
15 * this list of conditions and the following disclaimer in the documentation
16 * and/or other materials provided with the distribution.
17 *
18 * 3. Neither the name of the copyright holder nor the names of its
19 * contributors may be used to endorse or promote products derived from
20 * this software without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
23 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
25 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
28 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
29 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
30 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 *
33 * We kindly request you to use one or more of the following phrases to refer to
34 * foxBMS in your hardware, software, documentation or advertising materials:
35 *
36 * - "This product uses parts of foxBMS®"
37 * - "This product includes parts of foxBMS®"
38 * - "This product is derived from foxBMS®"
39 *
40 */
41
42/**
43 * @file state-machine.h
44 * @author foxBMS Team
45 * @date 2020-10-29 (date of creation)
46 * @updated 2026-10-06 (date of last update)
47 * @version v1.12.0
48 * @ingroup STATE_MACHINE
49 * @prefix EG
50 *
51 * @brief Header file of some software
52 * @details This header declares the data types and public interface of the
53 * example state machine used in the style-guide documentation.
54 * It shows how states, substates, and the state container can be
55 * structured for a module that advances through a trigger function.
56 */
57
58#ifndef FOXBMS__STATE_MACHINE_H_
59#define FOXBMS__STATE_MACHINE_H_
60
61/*========== Includes =======================================================*/
62#include "fstd_types.h"
63
64#include <stdint.h>
65
66/*========== Macros and Definitions =========================================*/
67/** States of the state machine */
68typedef enum {
69 EG_FSM_STATE_DUMMY, /*!< dummy state - always the first state */
70 EG_FSM_STATE_HAS_NEVER_RUN, /*!< never run state - always the second state */
71 EG_FSM_STATE_UNINITIALIZED, /*!< uninitialized state */
72 EG_FSM_STATE_INITIALIZATION, /*!< initializing the state machine */
73 EG_FSM_STATE_RUNNING, /*!< operational mode of the state machine */
74 EG_FSM_STATE_ERROR, /*!< state for error processing */
75} EG_FSM_STATES_e;
76
77/** Substates of the state machine */
78typedef enum {
79 EG_FSM_SUBSTATE_DUMMY, /*!< dummy state - always the first substate */
80 EG_FSM_SUBSTATE_ENTRY, /*!< entry state - always the second substate */
81 EG_FSM_SUBSTATE_INITIALIZATION_0, /*!< first initialization substate */
82 EG_FSM_SUBSTATE_INITIALIZATION_1, /*!< second initialization substate */
83 EG_FSM_SUBSTATE_INITIALIZATION_EXIT, /*!< last initialization substate */
84 EG_FSM_SUBSTATE_RUNNING_0, /*!< first running substate */
85 EG_FSM_SUBSTATE_RUNNING_1, /*!< second running substate */
86 EG_FSM_SUBSTATE_RUNNING_2, /*!< third running substate */
87} EG_FSM_SUBSTATES_e;
88
89/** some struct with some information */
90typedef struct {
91 uint8_t r0; /*!< some info 0 */
92 uint8_t r1; /*!< some info 1 */
93 uint8_t r2; /*!< some info 2 */
94} EG_INFORMATION_s;
95
96/** This struct describes the state of the monitoring instance */
97typedef struct {
98 uint16_t timer; /*!< timer of the state */
99 uint8_t triggerEntry; /*!< trigger entry of the state */
100 EG_FSM_STATES_e nextState; /*!< next state of the FSM */
101 EG_FSM_STATES_e currentState; /*!< current state of the FSM */
102 EG_FSM_STATES_e previousState; /*!< previous state of the FSM */
103 EG_FSM_SUBSTATES_e nextSubstate; /*!< next substate of the FSM */
104 EG_FSM_SUBSTATES_e currentSubstate; /*!< current substate of the FSM */
105 EG_FSM_SUBSTATES_e previousSubstate; /*!< previous substate of the FSM */
106 EG_INFORMATION_s information; /*!< Some information to be stored */
107} EG_STATE_s;
108
109/*========== Extern Constant and Variable Declarations ======================*/
110
111/** state of the example state machine */
112extern EG_STATE_s eg_state;
113
114/*========== Extern Function Prototypes =====================================*/
115/**
116 * @brief tick function, call this to advance the state machine
117 * @param pEgState current state of the state machine
118 * @return returns always #STD_OK
119 */
120extern STD_RETURN_TYPE_e EG_Trigger(EG_STATE_s *pEgState);
121
122/*========== Externalized Static Functions Prototypes (Unit Test) ===========*/
123#ifdef UNITY_UNIT_TEST
124#endif
125
126#endif /* FOXBMS__STATE_MACHINE_H_ */
1/**
2 *
3 * @copyright © 2010 - 2026, Fraunhofer-Gesellschaft zur Foerderung der angewandten Forschung e.V.
4 * All rights reserved.
5 *
6 * SPDX-License-Identifier: BSD-3-Clause
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are met:
10 *
11 * 1. Redistributions of source code must retain the above copyright notice, this
12 * list of conditions and the following disclaimer.
13 *
14 * 2. Redistributions in binary form must reproduce the above copyright notice,
15 * this list of conditions and the following disclaimer in the documentation
16 * and/or other materials provided with the distribution.
17 *
18 * 3. Neither the name of the copyright holder nor the names of its
19 * contributors may be used to endorse or promote products derived from
20 * this software without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
23 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
25 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
28 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
29 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
30 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 *
33 * We kindly request you to use one or more of the following phrases to refer to
34 * foxBMS in your hardware, software, documentation or advertising materials:
35 *
36 * - "This product uses parts of foxBMS®"
37 * - "This product includes parts of foxBMS®"
38 * - "This product is derived from foxBMS®"
39 *
40 */
41
42/**
43 * @file state-machine.c
44 * @author foxBMS Team
45 * @date 2020-10-29 (date of creation)
46 * @updated 2026-10-06 (date of last update)
47 * @version v1.12.0
48 * @ingroup STATE_MACHINE
49 * @prefix EG
50 *
51 * @brief Implementation of some driver that needs a state machine
52 * @details This source file implements the example state machine used in the
53 * style-guide documentation.
54 * It demonstrates a trigger-driven state machine with main states,
55 * substates, timing between transitions, and basic error handling.
56 */
57
58/*========== Includes =======================================================*/
59#include "state-machine.h"
60
61#include "fassert.h"
62#include "fstd_types.h"
63#include "os.h"
64
65#include <stdbool.h>
66#include <stdint.h>
67
68/*========== Macros and Definitions =========================================*/
69/**
70 * state machine short time definition in #EG_Trigger calls until next state is
71 * processed
72 */
73#define EG_FSM_SHORT_TIME (1u)
74
75/**
76 * state machine medium time definition in #EG_Trigger calls until next
77 * state/substate is processed
78 */
79#define EG_FSM_MEDIUM_TIME (5u)
80
81/**
82 * state machine long time definition in #EG_Trigger calls until next
83 * state/substate is processed
84 */
85#define EG_FSM_LONG_TIME (10u)
86
87/** Symbolic names to check for multiple calls of #EG_Trigger */
88typedef enum {
89 EG_MULTIPLE_CALLS_NO, /*!< no multiple calls, OK */
90 EG_MULTIPLE_CALLS_YES, /*!< multiple calls, not OK */
91} EG_CHECK_MULTIPLE_CALLS_e;
92
93/*========== Static Constant and Variable Definitions =======================*/
94
95/*========== Extern Constant and Variable Definitions =======================*/
96
97/** local instance of the driver-state */
98EG_STATE_s eg_state = {
99 .timer = 0,
100 .triggerEntry = 0,
101 .nextState = EG_FSM_STATE_HAS_NEVER_RUN,
102 .currentState = EG_FSM_STATE_HAS_NEVER_RUN,
103 .previousState = EG_FSM_STATE_HAS_NEVER_RUN,
104 .nextSubstate = EG_FSM_SUBSTATE_DUMMY,
105 .currentSubstate = EG_FSM_SUBSTATE_DUMMY,
106 .previousSubstate = EG_FSM_SUBSTATE_DUMMY,
107 .information.r0 = 0,
108 .information.r1 = 0,
109 .information.r2 = 0,
110};
111
112/*========== Static Function Prototypes =====================================*/
113/**
114 * @brief check for multiple calls of state machine trigger function
115 * @details The trigger function is not reentrant, which means it cannot
116 * be called multiple times. This functions increments the
117 * triggerEntry counter once and must be called each time the
118 * trigger function is called. If triggerEntry is greater than
119 * one, there were multiple calls. For this function to work,
120 * triggerEntry must be decremented each time the trigger function
121 * is called, even if no processing do because the timer is
122 * non-zero.
123 * @param pEgState state of the fake state machine
124 * @return #EG_MULTIPLE_CALLS_YES if there were multiple calls,
125 * #EG_MULTIPLE_CALLS_NO otherwise
126 */
127static EG_CHECK_MULTIPLE_CALLS_e EG_CheckMultipleCalls(EG_STATE_s *pEgState);
128
129/**
130 * @brief Sets the next state, the next substate and the timer value
131 * of the state variable.
132 * @param pEgState state of the example state machine
133 * @param nextState state to be transferred into
134 * @param nextSubstate substate to be transferred into
135 * @param idleTime wait time for the state machine
136 */
137static void EG_SetState(
138 EG_STATE_s *pEgState,
139 EG_FSM_STATES_e nextState,
140 EG_FSM_SUBSTATES_e nextSubstate,
141 uint16_t idleTime);
142
143/**
144 * @brief Sets the next substate and the timer value
145 * of the state variable.
146 * @param pEgState state of the example state machine
147 * @param nextSubstate substate to be transferred into
148 * @param idleTime wait time for the state machine
149 */
150static void EG_SetSubstate(EG_STATE_s *pEgState, EG_FSM_SUBSTATES_e nextSubstate, uint16_t idleTime);
151
152/**
153 * @brief dummy function for initialization substate
154 * #EG_FSM_SUBSTATE_INITIALIZATION_0
155 * @return returns always true
156 */
157static bool EG_SomeInitializationFunction0(void);
158
159/**
160 * @brief dummy function for initialization substate
161 * #EG_FSM_SUBSTATE_INITIALIZATION_1
162 * @return returns always true
163 */
164static bool EG_SomeInitializationFunction1(void);
165
166/**
167 * @brief dummy function to check if the initialization
168 * step of the state machine was successful
169 * (#EG_FSM_SUBSTATE_INITIALIZATION_1)
170 * @return returns always true
171 */
172static bool EG_SomeInitializationFunctionExit(void);
173
174/**
175 * @brief dummy function making a test to determine
176 * the outcome of substate #EG_FSM_SUBSTATE_RUNNING_0
177 * @return returns always true
178 */
179static bool EG_SomeRunningFunction0(void);
180
181/**
182 * @brief dummy function making a test to determine
183 * the outcome of substate EG_FSM_SUBSTATE_RUNNING_1
184 * @return returns always true
185 */
186static bool EG_SomeRunningFunction1(void);
187
188/**
189 * @brief dummy function making a test to determine
190 * the outcome of substate EG_FSM_SUBSTATE_RUNNING_2
191 * @return returns always true
192 */
193static bool EG_SomeRunningFunction2(void);
194
195/**
196 * @brief Processes the initialization state
197 * @param pEgState state of the example state machine
198 * @return next state
199 */
200static EG_FSM_STATES_e EG_ProcessInitializationState(EG_STATE_s *pEgState);
201
202/**
203 * @brief Processes the running state
204 * @param pEgState state of the example state machine
205 * @return next state
206 */
207static EG_FSM_STATES_e EG_ProcessRunningState(EG_STATE_s *pEgState);
208
209/**
210 * @brief Defines the state transitions
211 * @details This function contains the implementation of the state
212 * machine, i.e., the sequence of states and substates.
213 * It is called by the trigger function every time
214 * the state machine timer has a non-zero value.
215 * @param pEgState state of the example state machine
216 * @return Always #STD_OK
217 */
218static STD_RETURN_TYPE_e EG_RunStateMachine(EG_STATE_s *pEgState);
219
220/*========== Static Function Implementations ================================*/
221
222static EG_CHECK_MULTIPLE_CALLS_e EG_CheckMultipleCalls(EG_STATE_s *pEgState) {
223 FAS_ASSERT(pEgState != NULL_PTR);
224 EG_CHECK_MULTIPLE_CALLS_e multipleCalls = EG_MULTIPLE_CALLS_NO;
225 OS_EnterTaskCritical();
226 if (pEgState->triggerEntry == 0u) {
227 pEgState->triggerEntry++;
228 } else {
229 multipleCalls = EG_MULTIPLE_CALLS_YES; /* multiple call of function EG_Trigger for instance pEgState */
230 }
231 OS_ExitTaskCritical();
232 return multipleCalls;
233}
234
235static void EG_SetState(
236 EG_STATE_s *pEgState,
237 EG_FSM_STATES_e nextState,
238 EG_FSM_SUBSTATES_e nextSubstate,
239 uint16_t idleTime) {
240 FAS_ASSERT(pEgState != NULL_PTR);
241 bool earlyExit = false;
242
243 pEgState->timer = idleTime;
244 pEgState->previousState = pEgState->currentState;
245 pEgState->previousSubstate = pEgState->currentSubstate;
246
247 if ((pEgState->currentState == nextState) && (pEgState->currentSubstate == nextSubstate)) {
248 /* Next state and next substate equal to current state and substate: nothing to do */
249 pEgState->nextState = EG_FSM_STATE_DUMMY; /* no state transition required -> reset */
250 pEgState->nextSubstate = EG_FSM_SUBSTATE_DUMMY; /* no substate transition required -> reset */
251 earlyExit = true;
252 }
253
254 if (earlyExit == false) {
255 if (pEgState->currentState != nextState) {
256 /* distinguish between just a state transfer to the error state and a normal state transfer */
257 if (nextState == EG_FSM_STATE_ERROR) {
258 /* Error state gets treated differently since we dont need to enter it through the entry substate */
259 pEgState->currentState = nextState;
260 pEgState->currentSubstate = nextSubstate;
261 } else {
262 /* Next state is different than the current one: switch to it and set substate to entry value */
263 pEgState->previousState = pEgState->currentState;
264 pEgState->currentState = nextState;
265 pEgState->previousSubstate = pEgState->currentSubstate;
266 pEgState->currentSubstate = EG_FSM_SUBSTATE_ENTRY; /* entry state after a top level state change */
267 pEgState->nextState = EG_FSM_STATE_DUMMY; /* no state transition required -> reset */
268 pEgState->nextSubstate = EG_FSM_SUBSTATE_DUMMY; /* no substate transition required -> reset */
269 }
270 } else if (pEgState->currentSubstate != nextSubstate) {
271 /* Only the next substate is different, switch to it */
272 EG_SetSubstate(pEgState, nextSubstate, idleTime);
273 } else {
274 ;
275 }
276 }
277}
278
279static void EG_SetSubstate(EG_STATE_s *pEgState, EG_FSM_SUBSTATES_e nextSubstate, uint16_t idleTime) {
280 FAS_ASSERT(pEgState != NULL_PTR);
281 pEgState->timer = idleTime;
282 pEgState->previousSubstate = pEgState->currentSubstate;
283 pEgState->currentSubstate = nextSubstate;
284 pEgState->nextSubstate = EG_FSM_SUBSTATE_DUMMY; /* substate has been set, now reset value for nextSubstate */
285}
286
287static bool EG_SomeInitializationFunction0(void) {
288 return true;
289}
290
291static bool EG_SomeInitializationFunction1(void) {
292 return true;
293}
294
295static bool EG_SomeInitializationFunctionExit(void) {
296 return true;
297}
298
299static bool EG_SomeRunningFunction0(void) {
300 return true;
301}
302
303static bool EG_SomeRunningFunction1(void) {
304 return true;
305}
306
307static bool EG_SomeRunningFunction2(void) {
308 return true;
309}
310
311static EG_FSM_STATES_e EG_ProcessInitializationState(EG_STATE_s *pEgState) {
312 EG_FSM_STATES_e nextState = EG_FSM_STATE_INITIALIZATION; /* default behavior: stay in state */
313 switch (pEgState->currentSubstate) {
314 case EG_FSM_SUBSTATE_ENTRY:
315 /* Nothing to do, just transfer to next substate */
316 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_INITIALIZATION_0, EG_FSM_SHORT_TIME);
317 break;
318
319 case EG_FSM_SUBSTATE_INITIALIZATION_0:
320 if (EG_SomeInitializationFunction0() == true) {
321 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_INITIALIZATION_1, EG_FSM_SHORT_TIME);
322 } else {
323 /* Something went wrong, so transition to error state */
324 nextState = EG_FSM_STATE_ERROR;
325 }
326 break;
327
328 case EG_FSM_SUBSTATE_INITIALIZATION_1:
329 if (EG_SomeInitializationFunction1() == true) {
330 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_INITIALIZATION_EXIT, EG_FSM_SHORT_TIME);
331 } else {
332 /* Something went wrong, so transition to error state */
333 nextState = EG_FSM_STATE_ERROR;
334 }
335 break;
336
337 case EG_FSM_SUBSTATE_INITIALIZATION_EXIT:
338 if (EG_SomeInitializationFunctionExit() == true) {
339 /* Initialization was successful, so transition to running state */
340 nextState = EG_FSM_STATE_RUNNING;
341 } else {
342 /* Something went wrong, so transition to error state */
343 nextState = EG_FSM_STATE_ERROR;
344 }
345 break;
346
347 default: /* LCOV_EXCL_LINE */
348 FAS_ASSERT(FAS_TRAP); /* LCOV_EXCL_LINE */
349 break; /* LCOV_EXCL_LINE */
350 }
351 return nextState;
352}
353
354static EG_FSM_STATES_e EG_ProcessRunningState(EG_STATE_s *pEgState) {
355 EG_FSM_STATES_e nextState = EG_FSM_STATE_RUNNING; /* default behavior: stay in state */
356 switch (pEgState->currentSubstate) {
357 case EG_FSM_SUBSTATE_ENTRY:
358 /* Nothing to do, just transfer to next substate */
359 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_0, EG_FSM_SHORT_TIME);
360 break;
361
362 case EG_FSM_SUBSTATE_RUNNING_0:
363 if (EG_SomeRunningFunction0() == true) {
364 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_1, EG_FSM_SHORT_TIME);
365 } else {
366 /* Something went wrong, so transition to error state */
367 nextState = EG_FSM_STATE_ERROR;
368 }
369 break;
370
371 case EG_FSM_SUBSTATE_RUNNING_1:
372 if (EG_SomeRunningFunction1() == true) {
373 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_2, EG_FSM_SHORT_TIME);
374 } else {
375 /* Something went wrong, so transition to error state */
376 nextState = EG_FSM_STATE_ERROR;
377 }
378 break;
379
380 case EG_FSM_SUBSTATE_RUNNING_2:
381 if (EG_SomeRunningFunction2() == true) {
382 EG_SetSubstate(pEgState, EG_FSM_SUBSTATE_RUNNING_0, EG_FSM_SHORT_TIME);
383 } else {
384 /* Something went wrong, so transition to error state */
385 nextState = EG_FSM_STATE_ERROR;
386 }
387 break;
388
389 default:
390 FAS_ASSERT(FAS_TRAP);
391 break; /* LCOV_EXCL_LINE */
392 }
393
394 return nextState;
395}
396
397static STD_RETURN_TYPE_e EG_RunStateMachine(EG_STATE_s *pEgState) {
398 STD_RETURN_TYPE_e ranStateMachine = STD_OK;
399 EG_FSM_STATES_e nextState = EG_FSM_STATE_DUMMY;
400 switch (pEgState->currentState) {
401 /********************************************** STATE: HAS NEVER RUN */
402 case EG_FSM_STATE_HAS_NEVER_RUN:
403 /* Options:
404 * (1) Initial value, just transfer into the entry state
405 */
406 EG_SetState(pEgState, EG_FSM_STATE_UNINITIALIZED, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
407 break;
408
409 /********************************************** STATE: UNINITIALIZED */
410 case EG_FSM_STATE_UNINITIALIZED:
411 /* Options:
412 * (1) Nothing to do in this uninitialized state,
413 just transfer into the entry state
414 */
415 EG_SetState(pEgState, EG_FSM_STATE_INITIALIZATION, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
416 break;
417
418 /********************************************* STATE: INITIALIZATION */
419 case EG_FSM_STATE_INITIALIZATION:
420 /* Options:
421 * (1) stay in this main state,
422 * (2) transition to error state
423 * (3) transition to next allowed/defined state(s):
424 * - EG_FSM_STATE_RUNNING
425 * (4) invalid main state requested to transition from this state
426 * to --> assert
427 */
428 nextState = EG_ProcessInitializationState(pEgState);
429 if (nextState == EG_FSM_STATE_INITIALIZATION) {
430 /* staying in state, processed by state function */
431 } else if (nextState == EG_FSM_STATE_ERROR) {
432 EG_SetState(pEgState, EG_FSM_STATE_ERROR, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
433 } else if (nextState == EG_FSM_STATE_RUNNING) {
434 EG_SetState(pEgState, EG_FSM_STATE_RUNNING, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
435 } else {
436 FAS_ASSERT(FAS_TRAP); /* invalid state transition requested */
437 }
438 break;
439
440 /**************************************************** STATE: RUNNING */
441 case EG_FSM_STATE_RUNNING:
442 /* Options:
443 * (1) stay in this main state,
444 * (2) transition to error state
445 * (3) invalid main state requested to transition from this state
446 * to --> assert
447 */
448 nextState = EG_ProcessRunningState(pEgState);
449 if (nextState == EG_FSM_STATE_RUNNING) {
450 /* staying in state, processed by state function */
451 } else if (nextState == EG_FSM_STATE_ERROR) {
452 EG_SetState(pEgState, EG_FSM_STATE_ERROR, EG_FSM_SUBSTATE_ENTRY, EG_FSM_SHORT_TIME);
453 } else {
454 FAS_ASSERT(FAS_TRAP); /* invalid state transition requested */
455 }
456 break;
457
458 /****************************************************** STATE: ERROR */
459 case EG_FSM_STATE_ERROR:
460 /* implement error processing here or trap */
461 break;
462
463 /**************************************************** STATE: DEFAULT */
464 default:
465 /* all cases must be processed, trap if unknown state arrives */
466 FAS_ASSERT(FAS_TRAP);
467 break;
468 }
469
470 return ranStateMachine;
471}
472
473/*========== Extern Function Implementations ================================*/
474extern STD_RETURN_TYPE_e EG_Trigger(EG_STATE_s *pEgState) {
475 FAS_ASSERT(pEgState != NULL_PTR);
476 bool earlyExit = false;
477 STD_RETURN_TYPE_e returnValue = STD_OK;
478
479 /* Check multiple calls of function */
480 if (EG_MULTIPLE_CALLS_YES == EG_CheckMultipleCalls(pEgState)) {
481 returnValue = STD_NOT_OK;
482 earlyExit = true;
483 }
484
485 if (earlyExit == false) {
486 if (pEgState->timer > 0u) {
487 if ((--pEgState->timer) > 0u) {
488 pEgState->triggerEntry--;
489 returnValue = STD_OK;
490 earlyExit = true;
491 }
492 }
493 }
494
495 if (earlyExit == false) {
496 EG_RunStateMachine(pEgState);
497 pEgState->triggerEntry--;
498 }
499 return returnValue;
500}
501
502/*========== Externalized Static Function Implementations (Unit Test) =======*/
503#ifdef UNITY_UNIT_TEST
504#endif